Virtual reality (VR) is rapidly changing the world as we know it, and this technology’s impact on digital art is already being felt. For those unfamiliar, VR refers to computer hardware and software simulating an environment through which a person can interact with people or objects by wearing 3D goggles. In other words, people wear the goggles and then are brought into a computer-generated digital world.
A key company in the rise of VR is Oculus Quest 2, which is owned by Meta.The possibilities for Oculus are endless. For artists, the benefits include creating new experiences for their audience, such as working with film. Other possibilities for VR include creating virtual spaces in which artists can communicate or even earn a living, such as when musicians play music to the audiences in these digital spaces.
The capability for artists to easily share and distribute their work online has already transformed how art is created and consumed by many people around the world. As technology advances, new experiences and opportunities will be made available to artists.
VR is just one of the many emerging technologies that will change digital art as we know it, keeping some aspects intact while creating entirely new possibilities for those interested.